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Saturday, 16 February 2019

Optimal race gravity (BEAMNG)

I decided to devise a test to find the optimal race gravity in BeamNG. To do this, I ran an automatic Sunbeam (t avoid any anomalous results from occurring due to changes between gear shift times) down a track that contained both up-hill and down-hill sections as well as flat plains to see what gravity had the car come down the fastest and with the less slipping. My results show that, out of all the testes gravities, -12.5 gave me the fastest results. I will perform further testing to confirm this or  to find an even better gravity, so stay tuned!

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